Archived News

OpenTTD 1.1.0-beta4

Dear players, developers and admins,

another step for 1.1.0 has been made, the beta4. It contains a lot of bugfixes, including fix for crash/hangup on opening the smallmap window on big-endian platforms and several savegame conversion fixes.
Apart from that, important changes are in the Place Object and Build Rail Station windows. Now, you can select the item you want from a graphical preview - see the forum.
Many players and NewGRF developers will welcome better support for NewGRF railtypes, and server admins can now (re)set the password of any company.

List of important changes is in the changelog - it's even longer than the changelog for beta2 and beta3.

Any bugs you find should be reported at our bug tracker - please report them, as it makes OpenTTD better :-)

Stay tuned for further betas and/or RCs - not talking about the final 1.1.0 release :-)

OpenTTD 1.1.0-beta3

The next beta for 1.1 is available. This first release in 2011 fixes again some bugs for further stabilising, but also adds a few features. Most noticeable: Server admins can now define limits for terraforming, both to prevent vandalism as well as forcing the player to build with the landscape.

Please enjoy the new beta release, and report any issues spoiling the fun to our bug tracker. You can find the download as usual on the top-left of this page.

OpenTTD 1.1.0-beta2

Time for a new beta release for the upcoming 1.1 branch of OpenTTD. Most importantly the annoying bug which crashed OpenTTD under some conditions when building rails has been fixed as well as a number of other smaller issues. We also have two new features, one allows to log the activity via the admin port and the other allows all Estonians to play with the correct currency also as of tomorrow.

Have fun, happy testing, happy new year and as usual feed back is welcome, bugs go to our bug tracker.

OpenTTD 1.1.0-beta1

It's time again, as a little Christmas present we present the first beta of 1.1.0. As usual you'll need a graphics base set which can either be the original TTD base set or OpenGFX. New things in this release include extended support for NewGRFs (especially NewObjects), an industry chain preview and much improved handling in the GUI when loading games and configuring NewGRFs (including their parameters). There is also a new admin-interface which allows server control over another network port. Check out the whole list of changes in the changelog.

Also we recently started to provide binaries for Mac OS X again, thus this release is also available for Mac users.

At the same time we'd like to encourage people to have a thorough look at the translation into their preferred language. Now is a good time to get your language up to date for the upcoming 1.1.0 release. In order to register as translator you need an account with OpenTTD (e.g. the one you might already have for the wiki or the bug tracker) and notify the translation manager (see here for details) of their desire to help with translations.

We would like to thank everyone who has made this release possible, happy testing :-) and a good holiday season to all of you.

Note: there is a crash bug with the "autorail" feature and the version for the Windows binaries is incorrect making it impossible for a Windows client to join a non-Windows server and vice versa. Both of these issues are fixed in the nightlies and will be fixed in 1.1.0-beta2.

OpenTTD Useful 4.0

Today we updated openttd-useful.zip to change a library to support natural sorting of strings.
If you want to compile upcoming releases/nightlies/trunk you have to update, however if you want to compile OpenTTD before r21340 you will need version 3.4. To be able to compile both OpenTTD revisions before and after r21340 you have to install version 3.4 first and then install version 4.0 over that.

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.